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Six Nations Competition 2009 It's that wonderful time of year when Tonsley Six Nations managers quietly plot away strategies for the ultimate Northern Hemisphere side. This year, of course, there is greater significance and let it be known that various members of the Lions coaching staff have expressed an interest in your ideas for selection. Yes, Tonsley Events are hosting another competition for the Six Nations 2009. We have set up a Private League on the Scrum.com's Fantasy Rugby site.
Final team selection is due in by the tournament kick-off on Saturday 7th February (15:00) (thereafter, you are allowed various transfers throughout the tournament - see rules below). LEAGUE TABLE Visit the Tonsley Events Six Nations 2009 League Table on the official Scrum site for LIVE SCORES. RULES The rules are summarised below (for full rules, visit the Scrum site here). TEAM SELECTION: The game is split into five Game Rounds as follows: Game Round 1: Saturday 7th February
and Sunday 8th February Taking part couldn't be easier. Simply select a 15-man team from the player list, making sure you have maximum four players from each nation and the right number of players in each position (three front-row forwards, two second-row forwards, three back-row forwards, one scrum-half, one fly-half, two centres and three outside backs). Finally,
pick one of your team to take your kicks at goal and you'll then be all set for
the tournament kick-off at 15:00 GMT on Saturday 7th February. If you are unsure on team selection, start out by clicking the "Lucky Dip" selection button and the system will automatically select a valid team for you. TEAM CHANGES: During the tournament you can react to your players' form and availability by using transfers to change some of your selected players. Please note that you can make unlimited transfers until the first match of the competition at 15:00 GMT on Saturday, 7th February. Once the competition is underway, each coach is allocated 15 transfers in total, but can only make up to five transfers between Game Rounds. Designated kicker changes are unlimited. However, both team changes and kicker changes are not permitted between the first scheduled kick-off on Friday or Saturday and 00:00 GMT on Monday for each weekend. All team changes and kicker changes take place with immediate effect. When making transfers, you must always ensure that your team contains no more than four players from each nation. Once you've made team changes, always check your that your designated kicker is still recorded as you intended. SCORING POINTS: Players score points according to their real life performance in matches.
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