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For some, we are told, there has been a nauseous 10 months of waiting. For them, we have good news: it's time. Old-timers will be pleased to hear there is little change. Newcomers can rest assured in the tried and tested: it's another Private League on Scrum.com's Fantasy Rugby site. Oh, and a wee little trailer to get things started! Check out the video below, just a tad OTT... It's time. Pick 15 players from various nations, score points for tries, kicks, man-of-the-match and even turning up. Get to it!
Final team selection is due in by the tournament kick-off on Saturday 6th February (14:30) (thereafter, you are allowed various transfers throughout the tournament - see rules below). LEAGUE TABLE Visit the Tonsley Events Six Nations 2010 League Table on the official Scrum site for LIVE SCORES with an archive of results stored below. RULES The rules are summarised below (for full rules, visit the Scrum site here). TEAM SELECTION: The game is split into five Game Rounds as follows: Game Round 1: - Saturday 6th February
and Sunday 7th February Taking part couldn't be easier. Simply select a 15-man team from the player list, making sure you have maximum four players from each nation and the right number of players in each position (three front-row forwards, two second-row forwards, three back-row forwards, one scrum-half, one fly-half, two centres and three outside backs). Finally,
pick one of your team to take your kicks at goal and you'll then be all set for
the tournament kick-off at 14:30 GMT on Saturday 6th February. If you are unsure on team selection, start out by clicking the "Lucky Dip" selection button and the system will automatically select a valid team for you. TEAM CHANGES: During the tournament you can react to your players' form and availability by using transfers to change some of your selected players. Please note that you can make unlimited transfers until the first match of the competition at 14:30 GMT on Saturday, 6th February. Once the competition is underway, each coach is allocated 15 transfers in total, but can only make up to five transfers between Game Rounds. Designated kicker changes are unlimited. However, both team changes and kicker changes are not permitted between the first scheduled kick-off on Friday or Saturday and 00:00 GMT on Monday for each weekend. All team changes and kicker changes take place with immediate effect. When making transfers, you must always ensure that your team contains no more than four players from each nation. Once you've made team changes, always check your that your designated kicker is still recorded as you intended. SCORING POINTS: Players score points according to their real life performance in matches.
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