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Six Nations Competition 2008 Following the highly successful Six Nations Competition in 2007 and the manic successor, the Rugby World Cup Competition, Tonsley are pleased to host another private league for the Six Nations 2008. We have set up a Private League on the Scrum.com's Fantasy Rugby site.
Final team selection is due in by the tournament kick-off on Saturday 2nd February (14:00) (thereafter, you are allowed various transfers throughout the tournament (see rules below). SWEEPSTAKE This time, we are running an optional sweepstake. Entry is £5 and the highest scoring betting player takes the pot! Fill out the form below. LEAGUE TABLE Visit the Tonsley Events Six Nations 2008 League Table on the official Scrum site for LIVE SCORES. RULES The rules are summarised below (for full rules, visit the Scrum site here). TEAM SELECTION: The game is split into five Game Rounds as follows: Game Round 1: Saturday 2nd February
and Sunday 3rd February Taking part couldn't be easier. Simply select a 15-man team from the player list, making sure you have maximum four players from each nation and the right number of players in each position (three front-row forwards, two second-row forwards, three back-row forwards, one scrum-half, one fly-half, two centres and three outside backs). Finally, pick one of your team to take your kicks
at goal and you'll then be all set for the tournament kick-off at 14:00 GMT on
Saturday 2nd February. If you are unsure on team selection, start out by clicking the "Lucky Dip" selection button and the system will automatically select a valid team for you. TEAM CHANGES: During the tournament you can react to your players' form and availability by using transfers to change some of your selected players. Please note that you can make unlimited transfers until the first match of the competition at 14:00 GMT on Saturday, 2nd February. Once the competition is underway, each coach is allocated 15 transfers in total, but can only make up to five transfers between Game Rounds. Designated kicker changes are unlimited. However, both team changes and kicker changes are not permitted between the first scheduled kick-off on Saturday and 00:00 GMT on Monday. All team changes and kicker changes take place with immediate effect. When making transfers, you must always ensure that your team contains no more than four players from each nation. Once you've made team changes, always check your that your designated kicker is still recorded as you intended. SCORING POINTS: Players score points according to their real life performance in matches.
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